Runescape Combat Calculator






RuneScape Combat Calculator – Determine Your OSRS Combat Level


RuneScape Combat Calculator

Accurately determine your Old School RuneScape combat level and understand how each skill contributes to your overall strength.

Calculate Your RuneScape Combat Level



Your current Attack skill level (1-99).


Your current Strength skill level (1-99).


Your current Defence skill level (1-99).


Your current Hitpoints skill level (10-99).


Your current Ranged skill level (1-99).


Your current Magic skill level (1-99).


Your current Prayer skill level (1-99).


What is a RuneScape Combat Calculator?

A RuneScape Combat Calculator is an essential tool for players of Old School RuneScape (OSRS) to determine their character’s combat level. This single numerical value represents a character’s overall combat prowess, influencing everything from monster aggression to player-versus-player (PvP) combat matchups. The RuneScape Combat Calculator takes into account your levels in key combat-related skills: Attack, Strength, Defence, Hitpoints, Ranged, Magic, and Prayer.

Understanding your combat level is crucial for strategic gameplay. It helps you identify suitable training areas, assess your strength against various opponents, and plan your skill progression effectively. This RuneScape Combat Calculator provides an accurate, real-time calculation, allowing you to experiment with different skill level combinations to see their impact.

Who Should Use a RuneScape Combat Calculator?

  • New Players: To understand how their initial skill choices affect their combat level and to set early training goals.
  • Experienced Players: For optimizing training paths, planning for specific combat achievements (like quests or bossing), or preparing for PvP encounters.
  • “Pure” Builders: Players who aim for specific combat level builds (e.g., low defence pures) rely heavily on a RuneScape Combat Calculator to maintain precise combat levels.
  • Questing & Achievement Hunters: Many quests and achievement diaries have combat level requirements, making a RuneScape Combat Calculator invaluable for planning.

Common Misconceptions About the RuneScape Combat Calculator

  • All skills contribute equally: This is false. Attack, Strength, Ranged, and Magic contribute more significantly to the “offensive” part of your combat level, while Defence, Hitpoints, and Prayer contribute to the “base” part. Only the highest offensive style (Melee, Ranged, or Magic) is used in the final calculation.
  • Summoning affects OSRS combat level: Summoning is a skill in RuneScape 3 (RS3) that affects combat level, but it does NOT exist in Old School RuneScape. This RuneScape Combat Calculator is specifically for OSRS.
  • Combat level is the only measure of strength: While important, combat level doesn’t account for gear, potions, or player skill. A lower combat level player with superior gear and strategy can often defeat a higher combat level opponent.

RuneScape Combat Calculator Formula and Mathematical Explanation

The RuneScape Combat Calculator uses a specific formula to derive your combat level. This formula is designed to reflect the balance between offensive and defensive capabilities, with a slight emphasis on your primary combat style. The formula for Old School RuneScape is as follows:

Combat Level = floor(0.25 * (Defence + Hitpoints + floor(Prayer / 2)) + max(0.325 * (Attack + Strength), 0.325 * (floor(Ranged * 1.5)), 0.325 * (floor(Magic * 1.5))))

Let’s break down each component of the RuneScape Combat Calculator formula:

Step-by-Step Derivation:

  1. Calculate Base Combat Contribution: This part accounts for your defensive and supportive skills.
    • Base_Contribution = 0.25 * (Defence + Hitpoints + floor(Prayer / 2))
    • Your Defence and Hitpoints levels contribute directly, while your Prayer level contributes half its value (rounded down). This entire sum is then multiplied by 0.25.
  2. Calculate Melee Combat Contribution: This represents your potential combat level if you primarily use Melee.
    • Melee_Contribution = 0.325 * (Attack + Strength)
    • Your Attack and Strength levels are summed and then multiplied by 0.325.
  3. Calculate Ranged Combat Contribution: This represents your potential combat level if you primarily use Ranged.
    • Ranged_Contribution = 0.325 * (floor(Ranged * 1.5))
    • Your Ranged level is multiplied by 1.5 (and rounded down), then this result is multiplied by 0.325.
  4. Calculate Magic Combat Contribution: This represents your potential combat level if you primarily use Magic.
    • Magic_Contribution = 0.325 * (floor(Magic * 1.5))
    • Similar to Ranged, your Magic level is multiplied by 1.5 (and rounded down), then this result is multiplied by 0.325.
  5. Determine Highest Offensive Contribution: The game only considers your strongest combat style for the offensive part of your combat level.
    • Highest_Offensive = max(Melee_Contribution, Ranged_Contribution, Magic_Contribution)
  6. Final Combat Level: Sum the Base Combat Contribution and the Highest Offensive Contribution, then round the entire result down to the nearest whole number.
    • Combat_Level = floor(Base_Contribution + Highest_Offensive)

Variable Explanations:

Variables in the RuneScape Combat Calculator Formula
Variable Meaning Unit Typical Range
Attack Your Attack skill level, influencing accuracy with melee weapons. Level 1-99
Strength Your Strength skill level, influencing damage with melee weapons. Level 1-99
Defence Your Defence skill level, influencing your ability to resist damage. Level 1-99
Hitpoints Your Hitpoints skill level, representing your total health. Level 10-99
Ranged Your Ranged skill level, influencing accuracy and damage with ranged weapons. Level 1-99
Magic Your Magic skill level, influencing accuracy and damage with magic spells. Level 1-99
Prayer Your Prayer skill level, influencing the effectiveness and duration of prayers. Level 1-99

Practical Examples (Real-World Use Cases) for the RuneScape Combat Calculator

Let’s look at a few examples to illustrate how the RuneScape Combat Calculator works with different skill sets.

Example 1: A Fresh Account (Low Combat Level)

Imagine a brand new account, just starting out in Gielinor. Their skills are:

  • Attack: 1
  • Strength: 1
  • Defence: 1
  • Hitpoints: 10
  • Ranged: 1
  • Magic: 1
  • Prayer: 1

Using the RuneScape Combat Calculator formula:

  1. Base Contribution: 0.25 * (1 + 10 + floor(1 / 2)) = 0.25 * (11 + 0) = 2.75
  2. Melee Contribution: 0.325 * (1 + 1) = 0.325 * 2 = 0.65
  3. Ranged Contribution: 0.325 * (floor(1 * 1.5)) = 0.325 * floor(1.5) = 0.325 * 1 = 0.325
  4. Magic Contribution: 0.325 * (floor(1 * 1.5)) = 0.325 * floor(1.5) = 0.325 * 1 = 0.325
  5. Highest Offensive: max(0.65, 0.325, 0.325) = 0.65
  6. Final Combat Level: floor(2.75 + 0.65) = floor(3.4) = 3

Interpretation: A fresh account starts at combat level 3, which is the minimum possible combat level in OSRS. This RuneScape Combat Calculator confirms the starting point for all adventurers.

Example 2: A Balanced Mid-Level Account

Consider a player who has trained their combat skills somewhat evenly:

  • Attack: 60
  • Strength: 60
  • Defence: 60
  • Hitpoints: 60
  • Ranged: 50
  • Magic: 50
  • Prayer: 40

Using the RuneScape Combat Calculator formula:

  1. Base Contribution: 0.25 * (60 + 60 + floor(40 / 2)) = 0.25 * (120 + 20) = 0.25 * 140 = 35
  2. Melee Contribution: 0.325 * (60 + 60) = 0.325 * 120 = 39
  3. Ranged Contribution: 0.325 * (floor(50 * 1.5)) = 0.325 * floor(75) = 0.325 * 75 = 24.375
  4. Magic Contribution: 0.325 * (floor(50 * 1.5)) = 0.325 * floor(75) = 0.325 * 75 = 24.375
  5. Highest Offensive: max(39, 24.375, 24.375) = 39
  6. Final Combat Level: floor(35 + 39) = floor(74) = 74

Interpretation: This player is combat level 74. Their Melee skills are currently their strongest offensive contribution, meaning training Ranged or Magic would need to surpass this contribution to change their primary combat style for combat level calculation. This RuneScape Combat Calculator helps identify the dominant combat style.

Example 3: A Maxed Combat Account (High Combat Level)

For a player who has achieved maximum combat stats:

  • Attack: 99
  • Strength: 99
  • Defence: 99
  • Hitpoints: 99
  • Ranged: 99
  • Magic: 99
  • Prayer: 99

Using the RuneScape Combat Calculator formula:

  1. Base Contribution: 0.25 * (99 + 99 + floor(99 / 2)) = 0.25 * (198 + 49) = 0.25 * 247 = 61.75
  2. Melee Contribution: 0.325 * (99 + 99) = 0.325 * 198 = 64.35
  3. Ranged Contribution: 0.325 * (floor(99 * 1.5)) = 0.325 * floor(148.5) = 0.325 * 148 = 48.1
  4. Magic Contribution: 0.325 * (floor(99 * 1.5)) = 0.325 * floor(148.5) = 0.325 * 148 = 48.1
  5. Highest Offensive: max(64.35, 48.1, 48.1) = 64.35
  6. Final Combat Level: floor(61.75 + 64.35) = floor(126.1) = 126

Interpretation: A player with all combat skills at 99 (and 99 Hitpoints) will achieve the maximum combat level of 126. This RuneScape Combat Calculator confirms the ultimate goal for many combat-focused players.

How to Use This RuneScape Combat Calculator

Our RuneScape Combat Calculator is designed for ease of use, providing instant results as you input your skill levels. Follow these simple steps to determine your combat level:

Step-by-Step Instructions:

  1. Enter Your Skill Levels: Locate the input fields for Attack, Strength, Defence, Hitpoints, Ranged, Magic, and Prayer. Enter your current level for each skill. The calculator automatically updates as you type.
  2. Observe Real-Time Results: As you adjust your skill levels, the “Your Current Combat Level” display will update instantly. This allows for quick experimentation.
  3. Review Intermediate Contributions: Below the main combat level, you’ll see “Melee Combat Contribution,” “Ranged Combat Contribution,” “Magic Combat Contribution,” and “Base Combat Contribution.” These values show how much each combat style and your defensive skills contribute to your overall combat level.
  4. Understand the Formula: A brief explanation of the combat level formula is provided to help you grasp the underlying mechanics.
  5. Visualize with the Chart: The “Combat Style Contribution Overview” chart dynamically updates to visually represent the proportional impact of each combat style on your combat level.
  6. Reset or Copy Results: Use the “Reset” button to clear all inputs and start fresh with default values. The “Copy Results” button allows you to quickly copy your calculated combat level and intermediate values to your clipboard for sharing or record-keeping.

How to Read Results:

  • Primary Combat Level: This is the large, highlighted number. It’s your character’s official combat level.
  • Contribution Values: These show the raw numerical values derived from each combat style and your base stats before they are combined and rounded. The highest of the Melee, Ranged, or Magic contributions, when added to the Base Contribution, forms your final combat level.
  • Chart Interpretation: The bar chart helps you quickly identify which combat style is currently contributing the most to your combat level. A taller bar for Melee, for example, indicates that your Attack and Strength levels are currently the dominant factor in your combat level calculation.

Decision-Making Guidance:

By using this RuneScape Combat Calculator, you can make informed decisions about your training:

  • Targeted Training: If you want to increase your combat level efficiently, focus on the combat style that is currently your highest contributor, or raise your Defence/Hitpoints/Prayer.
  • “Pure” Builds: If you’re aiming for a specific “pure” build (e.g., a 1 Defence pure), this RuneScape Combat Calculator is invaluable for ensuring you don’t accidentally gain unwanted combat levels in certain skills.
  • PvP Matchups: Understand your combat level relative to potential opponents to gauge fair fights in the Wilderness or other PvP zones.
  • Quest Requirements: Plan your skill training to meet combat level requirements for quests or achievement diaries.

Key Factors That Affect RuneScape Combat Calculator Results

Several factors directly influence your combat level as determined by the RuneScape Combat Calculator. Understanding these can help you strategize your training and achieve your desired combat level.

  • Attack and Strength Levels: These two skills are the primary drivers for your Melee combat contribution. Higher levels in Attack (for accuracy) and Strength (for damage) will significantly boost your Melee combat potential, often making it the dominant factor in your combat level if trained consistently.
  • Ranged Level: Your Ranged level directly impacts your Ranged combat contribution. Because it’s multiplied by 1.5 (then floored) before being factored in, Ranged can quickly become a strong contributor to your combat level, especially if you focus on it.
  • Magic Level: Similar to Ranged, your Magic level is also multiplied by 1.5 (then floored) for its contribution. This means Magic can also be a very efficient way to raise your combat level if you prioritize it.
  • Defence Level: Defence is a crucial part of your “Base Combat Contribution.” Higher Defence levels increase your ability to wear better armour and reduce incoming damage, directly contributing to your combat level alongside Hitpoints and Prayer.
  • Hitpoints Level: Hitpoints (HP) is another direct contributor to your “Base Combat Contribution.” As you gain combat experience, your Hitpoints level naturally increases, making it an unavoidable factor in your combat level progression.
  • Prayer Level: While Prayer contributes only half its level (rounded down) to the “Base Combat Contribution,” it still plays a role. Players often train Prayer for its utility (e.g., protection prayers, stat boosts), and this training will incrementally increase their combat level.
  • Dominant Combat Style: The RuneScape Combat Calculator only considers the *highest* of your Melee, Ranged, or Magic combat contributions. This means if your Melee contribution is significantly higher than your Ranged or Magic, training Ranged or Magic might not immediately increase your combat level until their contribution surpasses your Melee contribution. This is vital for “pure” builds.

Frequently Asked Questions (FAQ) about the RuneScape Combat Calculator

Q: Why is my combat level not increasing even after gaining a skill level?

A: The RuneScape Combat Calculator uses a formula where only the highest of your Melee, Ranged, or Magic contributions counts towards your combat level. If you gain a level in a skill that is part of a combat style that is not currently your highest contributor, your overall combat level might not change until that style surpasses your current dominant one. Also, small increases in Defence, Hitpoints, or Prayer might not immediately round up to a full combat level.

Q: Does Summoning affect my OSRS combat level?

A: No, Summoning is a skill exclusive to RuneScape 3 (RS3) and does not exist in Old School RuneScape (OSRS). Therefore, it has no impact on your OSRS combat level as calculated by this RuneScape Combat Calculator.

Q: What is the maximum combat level in OSRS?

A: The maximum combat level in Old School RuneScape is 126. This is achieved by having 99 in Attack, Strength, Defence, Hitpoints, Ranged, Magic, and Prayer.

Q: How can I calculate my combat level for a “pure” build?

A: Our RuneScape Combat Calculator is perfect for “pure” builds. Simply input your desired skill levels (e.g., 1 Defence, 99 Strength, 99 Attack) and see the resulting combat level. This helps you ensure you don’t accidentally gain unwanted levels in skills like Defence if you’re building a specific pure.

Q: Is there a difference between OSRS and RS3 combat level formulas?

A: Yes, there is a significant difference. The RS3 combat level formula includes skills like Summoning and Dungeoneering, and the weighting of skills is different. This RuneScape Combat Calculator is specifically designed for the Old School RuneScape formula.

Q: Why is my Hitpoints level always 10 at the start?

A: In Old School RuneScape, all new accounts start with 10 Hitpoints. This is the base level for the skill, and it increases as you gain combat experience.

Q: Can I use this RuneScape Combat Calculator to plan my training?

A: Absolutely! This RuneScape Combat Calculator is an excellent tool for planning. You can input hypothetical skill levels to see what your combat level would be, helping you set training goals and optimize your path to a desired combat level.

Q: What does “floor” mean in the combat level formula?

A: “Floor” (or Math.floor() in programming) means to round a number down to the nearest whole integer. For example, floor(1.5) is 1, and floor(49.9) is 49. This ensures combat levels are always whole numbers.

Enhance your RuneScape journey with these other helpful tools and guides:

© 2023 RuneScape Tools. All rights reserved. This RuneScape Combat Calculator is for informational purposes only.



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Runescape Combat Calculator






RuneScape Combat Calculator – Max Hit & Accuracy


RuneScape Combat Calculator (Melee)

This RuneScape Combat Calculator helps you estimate your maximum melee hit and accuracy against a target in Old School RuneScape (OSRS). Fill in the details below to see the results.

Melee Combat Calculator


Your base Attack level.


Your base Strength level.


The combat style you are using.


Prayer like Piety or Chivalry affecting Attack.


Prayer like Piety or Chivalry affecting Strength.


Visible Attack boost from potions (e.g., Super Attack +15, Overload +6 then +16% = ~19 at 99).


Visible Strength boost from potions (e.g., Super Strength +15, Overload ~19 at 99).


Attack bonus of your weapon (e.g., Abyssal Whip +82 Stab).


Strength bonus of your weapon (e.g., Abyssal Whip +82).


Total attack bonus from armour, amulet, ring, cape, etc.


Total strength bonus from armour, amulet, ring, cape, etc.


Target’s base Defence level.


Target’s total defence bonus from their gear against your attack style.


Usually +0, or +3 if they use Defensive stance.


Results

Max Hit: 0 | Accuracy: 0.00%

Effective Attack: 0

Effective Strength: 0

Max Attack Roll: 0

Max Defence Roll: 0

Max Hit Formula (Simplified): floor(0.5 + Effective Strength * (Total Strength Bonus + 64) / 640)

Accuracy Formula (Simplified): Depends on comparing Attack Roll (from Effective Attack & Attack Bonuses) vs Defence Roll (from Opponent’s Effective Defence & Defence Bonuses).

Chart: Max Hit vs Attacker Strength Level (other inputs constant)
Chart: Accuracy vs Opponent Defence Level (other inputs constant)

What is a RuneScape Combat Calculator?

A RuneScape Combat Calculator is a tool used by players of the game RuneScape (specifically Old School RuneScape or OSRS, for which these formulas are most relevant) to estimate their potential damage output and accuracy against various opponents. It takes into account your character’s combat levels (Attack, Strength), the gear you’re wearing, active prayers, potion boosts, and your opponent’s Defence level and gear. Using a RuneScape Combat Calculator allows players to optimize their gear setups, choose the best prayers, and understand their effectiveness in combat scenarios without having to test every setup in-game.

Anyone who engages in combat in RuneScape, whether it’s Player vs Monster (PvM) or Player vs Player (PvP), can benefit from using a RuneScape Combat Calculator. It’s particularly useful for those looking to maximize their damage per second (DPS) or understand their chances of hitting a specific monster or player.

Common misconceptions are that max hit is everything; however, accuracy, calculated by the RuneScape Combat Calculator, is equally important as it determines how often you land that max hit or any hit at all.

RuneScape Combat Calculator Formula and Mathematical Explanation (Melee)

The core of the RuneScape Combat Calculator for melee involves calculating two main things: your maximum possible hit and your accuracy (chance to hit).

1. Effective Levels and Bonuses:

First, we calculate the effective Attack and Strength levels based on base levels, potions, prayers, and attack style bonuses:

  • Attack Style Bonus: Accurate (+3 Attack), Aggressive (+3 Strength), Controlled (+1 Attack, +1 Strength), Defensive (+3 Defence – to your defence, not here). We’ll call the relevant bonus `attackStyleBonus` and `strengthStyleBonus`.
  • Effective Attack Level: `floor((Attacker Attack Level + Attack Potion Bonus) * Attack Prayer Bonus) + attackStyleBonus + 8`
  • Effective Strength Level: `floor((Attacker Strength Level + Strength Potion Bonus) * Strength Prayer Bonus) + strengthStyleBonus + 8`

2. Maximum Hit Calculation:

The maximum hit is determined by your Effective Strength Level and your total Strength bonus from gear:

  • Total Strength Bonus: `Weapon Strength Bonus + Gear Strength Bonus`
  • Max Hit: `floor(0.5 + Effective Strength Level * (Total Strength Bonus + 64) / 640)`

The `+ 64` and `/ 640` are game formula constants.

3. Accuracy Calculation:

Accuracy is determined by comparing your Attack Roll against the opponent’s Defence Roll.

  • Total Attack Bonus: `Weapon Attack Bonus + Gear Attack Bonus`
  • Max Attack Roll: `Effective Attack Level * (Total Attack Bonus + 64)`
  • Effective Defence Level (Opponent): `floor(Opponent Defence Level * 1) + Opponent Stance Bonus + 8` (Assuming no opponent potions/prayers for simplicity here)
  • Max Defence Roll: `Effective Defence Level * (Opponent Gear Defence Bonus + 64)`
  • Hit Chance (Accuracy):
    • If Max Attack Roll > Max Defence Roll: `1 – (Max Defence Roll + 2) / (2 * (Max Attack Roll + 1))`
    • If Max Attack Roll <= Max Defence Roll: `Max Attack Roll / (2 * (Max Defence Roll + 1))`

Variables Table:

Variable Meaning Unit Typical Range
Attacker Attack Level Your base Attack skill level Level 1-99
Attacker Strength Level Your base Strength skill level Level 1-99
Attack/Strength Style Bonus Bonus from chosen combat style Points 0, 1, or 3
Attack/Strength Prayer Bonus Multiplier from active prayers Multiplier 1.00-1.23
Attack/Strength Potion Bonus Temporary boost from potions Points 0-26
Weapon/Gear Attack Bonus Attack bonus from equipment Points 0+
Weapon/Gear Strength Bonus Strength bonus from equipment Points 0+
Opponent Defence Level Target’s base Defence skill level Level 1-99+
Opponent Gear Defence Bonus Target’s defence bonus from equip. Points 0+
Table: Variables used in the RuneScape Combat Calculator

Practical Examples (Real-World Use Cases)

Example 1: Mid-Level Player vs Green Dragon

A player with 70 Attack, 70 Strength, using a Dragon Scimitar (+67 Atk, +66 Str), Dragon Defender (+25 Atk, +6 Str), Helm of Neitiznot (+3 Str), Amulet of Glory (+10 Atk, +6 Str), Fire Cape (+4 Str), using Aggressive style (+3 Str), Piety (+20% Atk, +23% Str), and Super Strength potion (+12 Str boost), Super Attack potion (+12 Atk boost) against a Green Dragon (Defence 68, Defence bonus around +70 against Slash).

  • Attacker Attack: 70, Strength: 70
  • Style: Aggressive (0 Atk, +3 Str)
  • Prayers: Piety (1.20 Atk, 1.23 Str)
  • Potions: +12 Atk, +12 Str
  • Weapon Bonus: +67 Atk, +66 Str
  • Gear Bonus: +25+10 Atk = +35 Atk, +6+3+6+4 Str = +19 Str
  • Opponent Defence: 68, Bonus: +70

The RuneScape Combat Calculator would estimate their max hit and accuracy, helping them see if this setup is effective.

Example 2: High-Level Player vs General Graardor

A player with 99 Attack, 99 Strength, using a Ghrazi Rapier (+94 Atk, +89 Str), Avernic Defender (+30 Atk, +8 Str), full Bandos (+8 Str), Amulet of Torture (+15 Atk, +10 Str), Infernal Cape (+8 Str), Ferocious Gloves (+16 Atk, +16 Str), using Aggressive style (+3 Str), Piety, and Overloads (+6 & 16% = ~19 boost to 99) against General Graardor (Defence 250, Defence bonus varies).

Using the RuneScape Combat Calculator, this player can finely tune their gear (e.g., swapping Avernic for Dragonfire Shield for more defence if needed) and see the impact on their DPS before entering the boss room.

How to Use This RuneScape Combat Calculator

  1. Enter Attacker Levels: Input your base Attack and Strength levels.
  2. Select Attack Style: Choose your combat style (Accurate, Aggressive, Controlled, Defensive).
  3. Select Prayers: Choose the Attack and Strength boosting prayers you are using (or None).
  4. Enter Potion Boosts: Input the visible skill boosts you get from potions (e.g., for Super Strength at 90 Str, it’s +13).
  5. Enter Gear Bonuses: Input your weapon’s attack and strength bonuses, then the sum of attack and strength bonuses from all other gear.
  6. Enter Opponent Stats: Input the target’s Defence level and their gear’s defence bonus against your attack type, and their stance bonus.
  7. View Results: The calculator automatically updates the Max Hit, Accuracy, and intermediate values like Effective Levels and Rolls.
  8. Analyze Chart: The charts show how max hit changes with strength level and accuracy changes with opponent defence level, keeping other inputs as they are.

The results show your potential maximum damage in a single hit and your probability of successfully hitting the target. Use this information to decide if your setup is optimal for your target.

Key Factors That Affect RuneScape Combat Results

  • Combat Levels: Higher Attack and Strength levels directly increase accuracy and max hit respectively. They are fundamental to the RuneScape Combat Calculator‘s output.
  • Gear Bonuses: The attack and strength bonuses from your weapon and armour significantly influence attack rolls and max hit. Better gear = better results.
  • Prayers: Prayers like Piety provide substantial percentage-based boosts to Attack and Strength, dramatically increasing DPS.
  • Potions: Potions give temporary level boosts, increasing effective levels and thus max hit and accuracy. Overloads and Super Combat potions are very impactful.
  • Attack Style: Choosing between Accurate, Aggressive, or Controlled gives small but important boosts to either Attack or Strength (or both).
  • Opponent’s Defence: The target’s Defence level and defence bonuses determine their Defence Roll, directly impacting your accuracy against them. A higher defence opponent is harder to hit.
  • Special Attacks: Some weapons have special attacks that modify max hit or accuracy, not fully covered by the basic RuneScape Combat Calculator but crucial in practice.
  • Slayer Helmet/Void Knight Equipment: These provide set bonuses that give large accuracy and/or damage boosts against specific targets or in general, which are often manually added or noted when using a RuneScape Combat Calculator.

Frequently Asked Questions (FAQ)

Q: How accurate is this RuneScape Combat Calculator?
A: It is based on the widely understood OSRS combat formulas for melee. It should be very accurate for standard melee combat, excluding special attacks or very specific item effects not listed.
Q: Does this calculator work for Ranged or Magic?
A: No, this RuneScape Combat Calculator is specifically for Melee combat. Ranged and Magic use different formulas for calculating effective levels, max hit, and accuracy.
Q: What about special attacks?
A: This calculator does not account for the specific effects of most special attacks (e.g., Dragon Dagger, Armadyl Godsword), which often have their own damage or accuracy multipliers.
Q: How do I find my opponent’s defence bonus?
A: You can often find monster defence stats on the OSRS Wiki. For players, it depends on the gear they are wearing.
Q: Why is my in-game max hit sometimes different?
A: Factors like slayer helmet (on task), void knight equipment, or specific monster weaknesses/resistances not entered here can affect your actual max hit and accuracy. This RuneScape Combat Calculator provides a baseline.
Q: What do “Effective Attack/Strength” mean?
A: These are your combat levels after all boosts (potions, prayers, style) are applied, before being used in the roll calculations.
Q: What are “Attack Roll” and “Defence Roll”?
A: These are values calculated based on effective levels and gear bonuses, compared against each other to determine if a hit is successful.
Q: Can I use this for EOC RuneScape (RS3)?
A: No, this RuneScape Combat Calculator uses formulas specific to Old School RuneScape (OSRS). RS3 has a completely different combat system (“Evolution of Combat”).

Related Tools and Internal Resources

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